rotate around character

I’m trying to rotate the camera around the player character but when i use the if statement to see if the left or right arrows (Input name “Fire1”) unity tells me that it cant convert an int to a bool. here’s the code.

	if(Input.("Fire1"))
	   
	   {	
		 transform.RotateAround(Vector3.forward * Time.deltaTime * 100);
	    }

You cannot do what you just did.

function Update ()
{
if(Input.GetButton("Fire1"))
{    
transform.RotateAround(Vector3.forward * Time.deltaTime * 100);
}
}

You have to specify what you are dealing with. Is it a button?(Input.GetButton(Down)) or a key(Input.GetKey(Down)) or a axis? When scripting you have to be specific it only dose what you tell it to do. It is like a dog, fun, cute and interesting, but persumably not the sharpest knife in the world.