Is there a proper way to export a terrain to .MAX? i would like to build a structure/buildings based on the terrain measurements. here's the image of the terrain then i would just build walls on it so i can get the exact measurement and look that i want. Thanks a lot :)
asked Mar 13 '10 at 09:51 AM
If you go to
You can read more about how to deal with
answered Mar 13 '10 at 12:58 PM
SO open your .raw Heightmap file in Photoshop and save it as a .tga or .png or something like that.
In 3DS Max create a plane and set the segments to match roughly the level of detail you want. For example if your terrain is 512 square in Unity3D and your Heightmap is 513, then you're working with vertices approx 1m apart. If that's what you want create 512 segments on a 512m plane.
Collapse the plane to an Edit Poly and then place a Displacement Modifier on top. In the Displacement Modifier panel you can load your heightmap where it says "Bitmap". Now simply scale up the "Strength" parameter and there you have it.
answered Mar 19 '10 at 04:01 PM