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When using alpha-blended shaders (either the ones found in the Particles/ shaders section, or in the Transparent/ section), the Particle Animator doesn't seem to want to animate my particles. I'd like them to fade out smoothly, and if I add a particle animation that fades them out, nothing happens.
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Yes, it does. The one in Particles/Alpha Blended should work as you're expecting. I don't think the regular transparent shaders in the transparent family will though. I just tried this with the "palmbranch" texture from the standard assets, using the Particles/Alpha Blended shader, and it fades the particles in and out fine, while also preserving the alpha of the texture. To reproduce my test, start a new project (include standard assets), create a new material, put the "palmbranch" texture on it, and set the shader to "Particles/Alpha Blended". Then create a new particle system, and apply your new material to it. Weird... mine just "pop" out, even though I have the animation set and everything... I'll nose around a bit and figure something out. It helps to know that I'm tracking down my own bug instead of something that Unity can't do... thanks for the info. ;)
Mar 13 '10 at 09:33 AM
qJake
yes - to confirm this you might want to start a new project, include standard assets, and reproduce my test above.
Mar 13 '10 at 09:40 AM
duck ♦♦
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