I’m using the Animation window to animate the main camera flying through my scene. This works well because the camera moves very smoothly and I can control the exact timing between each point, which is critical.
I’ve started by moving the camera around a sphere. Position works perfectly. However, at a certain point, the camera will do a 360 spin.
Imagine you’re facing on a heading of 350 degrees, and you want to face at a heading of 10 degrees. Instead of turning to the right 20 degrees, the camera rotates to the left 340 degrees.
Worst case scenario, I re-arrange my scene into a hallway system in which the camera never looks back towards the start of the hallway. This option honestly disgusts me, but it might be what must be done.
Mid-case scenario, I add the 3 lines of code unity overlooked to the animation system. Is this even possible? How would I access the code?
Best case scenario, I am foolish and simply need to adjust a setting. What setting would that be? How do I get to it?