If someone needs deep information on how things are implemented or if the unity answers community failed to answer/see the question asked, what should someone do?
Is it acceptable to do something like tagging specialized people in that topic or something like that?
Answer by Owen-Reynolds
Jan 26 at 05:26 PM
The "correct" way, if you don't get an answer, is to assume no one knows. Then become the expert on it yourself, mostly by running tests. As you figure things out, post them as comments to your original Q (or as an Answer, which you can Edit later.)
Those comments will naturally "bump" your Q, and maybe get responses themselves.
Before that, check it's a well-written Q with a good title. Also, in practice many implementation Qs are off-topic in main UA. You don't need to know them to make a game (we used to get a lot of Qs like "I'm making my own terrain system, what method does Unity's use?") For things you're just curious about, or think you need to know for speed, the Forums are better.
But, you can disregard all that. UA rules and customs aren't really enforced or much agreed on these days, esp. in the Help Room. Many posters tag random users for help, or slease-bump their Qs (you've seen it - fake extra info like "I added a print and it's still not working.")
I feel a little silly. This is from the FAQ, at the side of this page. It's a more concise version of what I wrote:
What if I don't get a good answer?
In order to get good answers, you have to put some effort into the question. Edit your question to provide status and progress updates. Document your own continued efforts to answer your question. This will naturally bump your question and get more people interested in it.
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