How to convert quads to triangles in unity.

My purchased 3D model (.obj and .fbx) is not rendering the textures, only the mesh wireframe in the project window.

Unity errors windows say’s; “Failed to extract collision data: Submesh uses unsupported primitive type “Quads”. Please use either “TriangleStrip” or Triangles”.

  1. Does anyone know how to convert quads to triangles in unity please?

  2. Do i need to install Maya, to view the .MA model scene files in the textures folder to allow unity to use the texture maps?

Did you ever figure it out?