As a first time unity user, and getting used to c#, I have imported an assembly from Autodesk Invetor as a .obj file so that I can use it in Unity.
When I place the assembly and look at an individual part’s position in the Transform panel, it says that the position of each part (child object) is ( 0, 0, 0). From what I understand this is the local position, or the offset of the child from the parent, but the offset should be larger than 0 since they are not piled on top of another.
I would like to create a method to move all of the child objects (the parts in the assembly) away from the parent object (the assembly as a whole?) in order to create a sort of exploded view. However, whenever I subtract the two positions to create a vector3, it appears as 0 when printed.