Hi,
So I currently have an object that stays in front of a tagged object based on the following code:
target = GameObject.FindWithTag("Player").transform;
transform.parent = target.transform;
transform.localPosition = Vector3(0, 1, 2);
The problem is that I don’t want the object to become a child of the tagged object. I’m not sure how to do this, I’ve tested a few methods, but to no avail.