What's happened is that while trying to code the game to stop playing music when paused, it caused errors, so I changed it to how it previously was. So I tested it and everything runs fine except the pause menu isn't showing up anymore.
I've opened up the script and after looking through it and comparing it to the backup I made before I changed anything, they're both exactly the same. Even the settings in Unity are the same. So I opened 2 Unity programs, side by side to compared the settings, script, absolutely every single bit are identical but for some reason in the new version the pause menu will not appear and this is where my question comes in:
Is it possible to copy and paste some objects from the hierarchy in one Unity and paste them in the other? I'm really trying to fix this as there's a major amount of work between the old version and current version that took me a long time to do and I'd rather not have to do it all again.
Answer by metalted
Jan 19 at 02:13 PM
Turn all your objects in to prefabs and create a unitypackage maybe? That way you can import all your previous stuff.
I tried that but now unfortunately the script has affected the backup copy of my game :(
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
307 People are following this question.
Detecting Correct Numerical Order For Detecting Straight Flush
Bugs on move in air(falling);
PLEASE HELP ACTIVE SELVE NOT WORKING :)
Array index is out of range. c#
Multiplayer vehicle game - physics or not to physics