I have a prefab with several instances in the scene. I modify a value on one of the instances. It becomes bold, telling me that it is unique to that instance and will not be overridden when the prefab changes. Now I can hit the “Apply” button at the top, so that all bold values are applied to the source prefab and re-linked. The problem is, that I have several bold instances values and only want to apply a single one.
How can I apply a single changed value to the prefab? When right-clicking on a property it gives me the option to “Revert value to prefab”, which is the opposite of what I want. I want to apply and link a single value.
I guess that functionality is not built in, but could I maybe add it via custom code?
Concrete example: I have several prefabs with circle colliders. Now I want to change the size for all of them. Naturally, I could change it on the prefab in the project folder, but then I wouldn’t have a realtime preview. Instead, I would like to take one of the instances, which are in the level at a relevant position and adjust the size there. Then I can copy the value to the prefab. So I thought there should be the functionality of just applying this one change without manually copying.