My gameObject is not affected by any physics2D

Hi, I’m trying to move my gameObject via physics2D, but it remains unaffected.
I’m a newbie, but I’ve already done an arkanoid clone, so moving an object shouldn’t be a problem.

Moving by transform works, gravity, addForce, .velocity are not working. Or to be precise they are working, but not moving the object. Adding impulse changes the velocity of the rigidbody2D (adding force does not), but the position of my gameObject remains the same.
I logged timeScale in the update function, so the game is not paused, and it’s updating properly, the input is also working fine.

Relevant informations:


Try checking the box simulated on the Rigidbody2D