It's common practice in many first person shooters to have a separate 3d model for the arms and weapon that the player sees, versus what other players in the game see when they look at him.
For example, in a Halo 3 multiplayer match, the weapon you see from the first person perspective is a very detailed version of the weapon you are holding, as well as a set of arms holding the weapon with detailed weapon reload animations.
However, what other players in the match see when they look at you is a less detailed version of the weapon attached to your player models hands, along with a less detailed reload animation than the one you see from first person.
How would you accomplish something like this in Unity?
asked Mar 12 '10 at 06:06 PM
answered Mar 12 '10 at 07:37 PM