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what is the font rendering backedn for unity 3?

joachim on the blog said

Unity 3.0 will come with full on IME support and a new Font rendering backend.

what is the new backend for font rendering in unity 3? i want to know that if it supports complex scripting languages or not.

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asked Mar 12 '10 at 05:40 PM

Ashkan_gc gravatar image

Ashkan_gc
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I deleted my answer, but I still think that this question is not really relevant here.. It can't be answered and it's for something that is still didn't come out..!

Mar 12 '10 at 07:57 PM Lipis

staff can answer it. rune always come here and answer some questions.

Mar 13 '10 at 05:06 AM Ashkan_gc

In general I think this would be very useful for knowing what practical differences there will be in the next iteration.

Mar 16 '10 at 09:56 PM x4000
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UT guys answered this in the unity blog.

@Ashkan Well use native PC/Mac/etc font rendering, so anything the PC/Mac can do youll be able to do from Unity.

check out the blog comments for more info.

but later one of the engineers emailed me and said, they want to add support for languages like ours but currently the native renderers will render texts character by character. so at this time our own solution is the only one.

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answered Mar 17 '10 at 03:44 PM

Ashkan_gc gravatar image

Ashkan_gc
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the link would be great to include it the post :)

Mar 19 '10 at 12:38 PM Lipis
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asked: Mar 12 '10 at 05:40 PM

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Last Updated: Mar 12 '10 at 05:40 PM