I have a post effect that uses an ARGB32 color RT and a Depth RT.
The effect works on most mobile models.
I have a Zenfone 2 that Unity reports as Not supporting RenderTextureFormat.Depth.
The Gpu is a PowerVR Rogue G6430.
I want to ask: Is there is a suitable replacement format for depth textures in this case ?
DEV Environment
Windows
Unity Version: 5.3.4p4
Target Platform: Android
Graphics : GLES2
Device : ASUS Zenfone 2
GPU: PowerVR Rogue G6430
**Update
Tried NOT using a depth render texture (color rt only), as well as various substitute formats for the depth buffer (RInt, RFloat etc). The alternative formats I used for the depth buffer seemed to work and give proper Z occlusion for my post effect.
However, in either case (DepthRT /No DepthRT) there was severe graphics corruption (garbage) on the screen that was noticed after our scenes did an alpha fade, or changed to some other screen.
So my issue is maybe half solved.
If anyone has a solution for the graphics corruption issue, please let me know.