In the next scene tell player there score out of total using player prefab before next level

In my game i have it so when the player picks up an item the score increases ,there is a max number of items the level lets say ten , at the end of the level a new scene is loaded with some text and a button to load the next level what i’m looking to do is have the text say

" You scored (what they scored )out of 10 "

Is there a way to go about doing that.

here is the code im using to mange the score

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class ScoreManager : MonoBehaviour {

	static public int score;

	public Text scoreText;


	void Start () 
	{
		PlayerPrefs.GetInt ("scorePrefabs");
		score=PlayerPrefs.GetInt ("scorePrefabs");
	}
	

	void Update ()
	{
		if (scoreText.name == "scoreText") 
		{
			scoreText.text = "score:  " + score;
		}

		PlayerPrefs.SetInt ("scorePrefabs", score);
	}
}

(I am new to coding, Unity and game deign if i’m asking this poorly or in the wrong place i apologize and would be thankful to be pointer in the right direction )

In the scene of the game, you can do something like:

private int score;

void OnDestroy ()
{

//Function called when changing scenes Or destroying gameobject
PlayerPrefs.SetInt(“Score”, score);

}

And, in the next scene:

public Text text;

void Start ()
{

int score = PlayerPrefs.GetInt(“Score”, 0);

text.text = “You scored " + score.ToString() + " out of 10”;

}