Dear fellow Devs!
I am new to the dev world and I m experimenting with a First Person RPG.
I bought this Asset to have animated hands: Unity Asset Store - The Best Assets for Game Making
Everything works just fine but I want to use some of my third person Mecanim/Humanoid Animations, to those hands, so after reading I might need to make them Humanoid (they are legacy). So here how it looks:
The hands in scene:
https://postimg.org/image/yn2ifchev/
Original Working Animations (Legacy). This is how the package came, and it works just fine with legacy animations.
https://postimg.org/image/sdbu637dz/
When trying to convert them to humanoid (configure doesn’t give me any option to configure bones etc, it is empty, and as you can see no check-mark):
https://postimg.org/image/3lc7yuq7b/
My mecanim animation prefab (Controller works just fine, i can see the controller in game to call triggers and everything.
https://postimg.org/image/te7hhgyzr/
and the prefab root:
https://postimg.org/image/sand5iecn/
So long story short, I’m trying to convert this Hands to fully mecanim (it is mentioned in the asset by the dev that it is 100% mecanim compatible, and some users stating that with some configuration they were able to use theirmecanim animators just fine.
Yes i contacted the developer but no answer yet.
Any ideas?
Thank you in advance.