x


[Closed] testing on an android device

hi, how would i come about to testing my code on an actual android device. I know how to deploy to an iphone, just change playersetting to ios and build and run with device attached. Then unity will run xcode for me. However, for android, i have eclipse set up for android development and sdk. Is it just simple as just pressing "build and run"? I know for ios i need to get all the development certificate and provisioning file and all that. Are those steps necessary on android as well? I am getting my hand on a android license tommorw but i want to make sure.

Regards

more ▼

asked Jun 13 '11 at 05:33 PM

onllm gravatar image

onllm
86 16 16 17

(comments are locked)
10|3000 characters needed characters left

The question has been closed Jun 13 '11 at 05:38 PM by Joshua for the following reason:

Duplicate Question


0 answers: sort voted first

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x2480
x2000
x1963
x413

asked: Jun 13 '11 at 05:33 PM

Seen: 881 times

Last Updated: Jun 13 '11 at 05:33 PM