Hello everyone,
So I have this scene (Unity 5.5.0f3):
- Static Plane at (0,0,0);
- Ball at (0,1,0) with rigidbody using gravity and mass 1;
- Bounce physics material with bounciness set to 1 and frictions set to 0, attached to ball collider;
I expected the ball to bounce forever at the same height.
However after each bounce the ball velocity increases and it goes higher. If the gravity is turned off, the ball bounces with the same velocity: no energy is loss or gained.
Is this correct? Isn’t the case I was expecting to happen the correct one?
Thanks,
-Gabe