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I am trying to add an color animation (alpha) to a spritemanager 2 packed sprite via unity animations. While there is the color attribute in the editor, this is not used during runtime (it is excluded). Right now I added a separate behavior that calls SetColor() on the sprite. Is there a more elegant solution that lets me edit the curves in the animation editor, and have a preview and works during runtime ?
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I don't know but it's add the your GameObject with Sprite Script.
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