I am trying to add an color animation (alpha) to a spritemanager 2 packed sprite via unity animations. While there is the color attribute in the editor, this is not used during runtime (it is excluded). Right now I added a separate behavior that calls SetColor() on the sprite.
Is there a more elegant solution that lets me edit the curves in the animation editor, and have a preview and works during runtime ?
asked Jun 13 '11 at 01:24 PM
I don't know but it's add the your GameObject with Sprite Script.
answered Aug 19 '11 at 03:57 AM