Textbox exit on keypress

I am making a old sierra styled adventure game. The issue is that I use the same key to submit the text as I do to close out of the textbox, so it activates the instantly deactivates before I can ever see it. Is there a way to pause the input for a second so it shows the textbox, or is there a better way to this.

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class Test_Input : MonoBehaviour 
{
	public Text textBox;
	public Text inputField;
	public GameObject TextBoxObj;

	public void NewInput(string newText) 
	{
		if(newText == "look room")
		{
			TextBoxObj.SetActive(true);
			textBox.text = "You look around the room, it is pretty fucking swag!!!";
		}
	}

	void Update()
	{
		if(TextBoxObj.activeSelf)
		{
			Time.timeScale = 0;
			if(Input.GetKeyDown(KeyCode.Return))
			{
				Time.timeScale = 1;
				textBox.text = "";
				TextBoxObj.SetActive(false);
			}
		}
	}
}

The code is obtaining input from an input field that sends the string on end edit (hitting the enter key).

It sounds like you want a slight delay between the two actions, but executed simultaneously.

You can set a delay, by creating a IEnumerator.
try doing this:

void Update () {

     if(TextBoxObj.activeSelf) {
          if (Input.GetKeyDown (KeyCode.Return)) {
               StartCoroutine(delayedExit());
          }
     }
}

IEnumerator delayedExit () {

                 Time.timeScale = 1;
                 textBox.text = "";
                 yield return new WaitForSeconds (1.0f);
                 TextBoxObj.SetActive(false);

}

That will create a 1 second delay between setting the text to “” and setting the other thing to false.