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Hello there,
I have not seen any way to get the texture filename of the ambient slot of the material (i can only get the diffuse by default) Still, I KNOW that that information lies inside the FBX file (i can open it back into 3DSMAX) Goal is : to avoid any "annoying" naming convention on material names (which is a pain in the ... for our 3d artists in large projects) Did i miss something ? Thank you very much for your help, Marc
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