I have not seen any way to get the texture filename of the ambient slot of the material (i can only get the diffuse by default)
Still, I KNOW that that information lies inside the FBX file (i can open it back into 3DSMAX)
Goal is : to avoid any "annoying" naming convention on material names (which is a pain in the ... for our 3d artists in large projects)
Did i miss something ?
Thank you very much for your help,
asked Mar 11 '10 at 09:03 PM