Problem with the LOD system

Hi, i’m working on a open world game, it have the trees in separated object i’m dont using the tree terrain tool, so each tree have LOD group for optimize, and also the map have a lot of the details on the map like rocks or sticks also with lod groups. But when i play in some zones on the map, a error appears in the console, the error is → group < 0x7fff <— i investigate about that problem and it say that is because reaching the lod group limit (32k lods) in unity. But i don’t get any way to solve this, so i don’t know what to do, if i’ll have to made my own lod system or there’s another way to solve the problem.

You can use regular terrain trees, they get some sort of LOD, especially become billboards in distance. Otherwise, you have to create your own LOD system, most likely using some grouping, but it is hard.