Error CS0201

I was trying to make it so my player could bump into and knock over certain 3-D GameObjects. However, I have one error stating: “Assets/Scripts/Player_Controller.cs(58,39): error CS0201: Only assignment, call, increment, decrement, and new object expressions can be used as a statement”
Here’s my code-
using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class Player_Controller : MonoBehaviour  {

	public float speed;
	public Text countText;
	public Text winText;

	private Rigidbody rb;
	private int count;

    // this script pushes all rigidbodies that the character touches
	var pushPower = 2.0;

	function OnControllerColliderHit (hit ControllerColliderHit)
	{
		var body = Rigidbody = hit.collider.attachedRigidbody;
	}
	
	void Start ()
	{
		rb = GetComponent<Rigidbody>();
		count = 0;
		SetCountText ();
		winText.text = "";
	}

	void FixedUpdate ()
	{
		float moveHorizontal = Input.GetAxis ("Horizontal");
		float moveVertical = Input.GetAxis ("Vertical");

		Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

		rb.AddForce (movement * speed);
	}

	void OnTriggerEnter(Collider other)
	{
		if (other.gameObject.CompareTag ("Pick Up")) 
		{
			other.gameObject.SetActive (false);
			count = count + 1;
			SetCountText ();
		}
	}

	void SetCountText ()
    {
	    countText.text = "Count: " + count.ToString ();
		if (count >= 10) 
		{
			winText.text = "You Win!";
		}
	if (body == null || body.isKinematic) { return; }
    if (hit.moveDirection.y & lt) -0.3; { return; }
	var pushDir = Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z);
	body.velocity = pushDir * pushPower;



	}
}

This line is nonsense:

if (hit.moveDirection.y & lt) -0.3; { return; }

I assume you meant:

if (hit.moveDirection.y < -0.3) { return; }