How to make shining highlighted outline to a GameObject modifying Silhouette-Outlined Diffuse Shader?

I’m trying to highlight the selectable objects in my game with a silhouette. To do this i used the shader taken from here http://wiki.unity3d.com/index.php/Silhouette-Outlined_Diffuse , just with little modification .
Now that’s my result

84951-outline.png

There is color, but no shining effect…Want i want to achieve is something like that

How can i modify my shader to add the shining/glow effect?

If you mean the glow around the monitor, you would have to use some form of Bloom post processing (image) effect. These are supplied with the Standard Assets “Effects” package, and are applied to the camera.

https://docs.unity3d.com/Manual/script-Bloom.html