Hi, I’m trying to debug.log :“Position available” when the player looks at an object that is 5 or less units away. I’m having an issue with my raycast’s origin and direction though: they don’t start anywhere near my player gameobject (at least not by the looks of my debug.drawray) and “position available” is never output by the console. Here is my code:
using UnityEngine;
using System.Collections;
public class Phase1 : MonoBehaviour
{
private float DistanceToPosition = 5;
public void Positioning ()
{
RaycastHit hit;
Ray PositioningRay = new Ray(transform.position, transform.forward);
if (Input.GetButtonDown("Fire1"))
{
Debug.DrawRay(gameObject.transform.position, gameObject.transform.forward * DistanceToPosition);
if (Physics.Raycast(PositioningRay, out hit, DistanceToPosition))
{
if (hit.distance < DistanceToPosition)
{
Debug.Log("PositionAvailable");
}
}
}
}
}
By the way the function is called from another script. I’d greatly appreciate any help.