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How to move rigidbody Diagonal with movePosition

 var player :Transform;
 var speed = 10;
 private var direction = Vector3(0,0,0);
 
 private var grounded = 0;
 
 function Update () {
 walking = speed  * Time.deltaTime;
 
 
 
 if(Input.GetKey("w"))
 player.rigidbody.MovePosition(player.position + player.forward * walking);
 
 if(Input.GetKey("d"))
 player.rigidbody.MovePosition(player.position + player.right * walking);
 
 if(Input.GetKey("a"))
 player.rigidbody.MovePosition(player.position + player.right * -walking);
 
 if(Input.GetKey("s"))
 player.rigidbody.MovePosition(player.position + player.forward * -walking);
 
 if(Input.GetKey("w") && (Input.GetKey("d")))
 player.rigidbody.MovePosition(player.position + player.forward.right * Time.deltaTime);
 
 
 
 
 }

there's my whole script so far, and i have seen other for controlling rigidbodys, but i dont what to have a script i cant understand so im making my own, i don't want to use add Force, but if i dont then there is no diagonal its either straight or sideways. how do i make a dagonal?

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asked Jun 12, 2011 at 04:27 PM

Ninjaoboy gravatar image

Ninjaoboy
11 15 13 13

It's a lot easier if you use GetAxis instead of a bunch of keys.

Jun 12, 2011 at 04:40 PM Eric5h5
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1 answer: sort voted first

Accumulate a 'delta' in a Vector3, then apply it with MovePosition at the end

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answered Jun 12, 2011 at 04:42 PM

DaveA gravatar image

DaveA
33.5k 419 341 467

Could you help me understand that better, i am kind of a noob in scripting, also if it is a Vector3, wouldn't it be the world-wide x,y,z coordinates, they need to be local.

Jun 12, 2011 at 06:44 PM Ninjaoboy
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asked: Jun 12, 2011 at 04:27 PM

Seen: 2068 times

Last Updated: Jun 12, 2011 at 06:44 PM