Hi, while trying to get familiar with UNET i stumbled into the following problem:
I have some complex GameObjects in my scene with several childrens. Some of the child objects have scripts attached to it which use some of the NetworkBehaviour functionality. Since NetworkBehaviour requires a NetworkIdentity I need to add these to the child game object. Unfortunately the NetworkIdentity component is only allowed on root objects.
https://docs.unity3d.com/ScriptReference/Networking.NetworkIdentity.html
For complex objects with a heirarchy of subcomponents, the NetworkIdentity must be on the root of the heirarchy. It is not supported to have multiple NetworkIdentity components on subcomponents of a heirarchy.
How can I still use the Network functionality on my child objects?