New Android Device fps drop Tiled Map 2d

Hello,

I have bought a new smartphone (LG X MACH) and I deployed my game wich was working just fine (27-30 fps) on LG g2 mini, LG G3, LG Leon and some Samsung. But now every few seconds I get fps drop from 30 to 13-15 fps.
I have no idea what possibly could went wrong. I didnt change anything in this game. And it still works fine on the other phones.
Plase tell me what could cause this kind of issue?

I don’t have a for sure solution, but I’m guessing there is a memory leak somewhere. Make sure you’re using object pooling and not using Instantiate too often. Try it on a different model (as it may as well be the phones RAM causing problems)