I want my player to go to the next scene when he reach certain scores and that the score continues in the next scene. I was thinking about a “Don’t Destroy” function, but I am having problem with it.
@dasani2406 You must save the score in Player prefs. Just Follow the given links!!!
Set Score:
Unity - Scripting API: PlayerPrefs.SetInt
Get Score:
Unity - Scripting API: PlayerPrefs.GetInt