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Hi,
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You can check out Stitchscape a very nifty tool over at http://www.starscenesoftware.com/Utilities.html#Stitchscape or have a look here if you want to do all the dirty work yourself http://forum.unity3d.com/threads/27402-How-to-stitch-terrain
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Anyone have any ideas on this? Meanwhile, I tried using prefabs to instantiate new terrains, but the prefab seems to be sharing the TerrainData object across all instances. So everytime I instantiate a new terrain object from the prefab, it seems to have all the features of the terrain already in the system.
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I need to modify the terrain on the fly. I'm assuming the second technique (which looks pretty good in itself) must be the way to go...
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