play animation after transition with mechanim

Hello!

I have a very simple mechanim setup with 2 animations. A melee idle, and a melee strike. When the parameter melee_mode = 1, a transition plays from the idle animation to the strike animation. Since the strike animation is very short, the transition plays through roughly half of it and leaves only the tail end untouched.

I would like to have the animator transition from the idle animation to the start frame of the strike animation, and then play the strike animation once the transition finishes.

Thanks for any help,

HC

On the transition check ‘has exit time’ and set the exit time to 1.

See this answer for additional assistance (2D but still the same issue you are having)