The problem i'm having this time is that when I hit a group of objects and then reset their positions I can't Zero out their velocity so its like they are constantly being hit.
How can I zero out their velocity?
I have a script that was provided by -Duck but it needs something to fix that last issue.
Heres what he showed me:
asked Mar 10 '10 at 11:08 PM
And just to make absloutely sure that it won't move a centimeter you might want to call
But according to Unity: