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Helloh! I am trying to make the spring joint constraint on a cube visible, that is I have a cube with a spring joint on it and want a line to be rendered between the joints anchor point and the center of the cube. It needs to be dynamic so the line follows the cubes movement. I have experimented with a Line Renderer on the object but cannot get the second 'element' to dynamically follow or read the cubes vector position. Any help would be greatly appreciated!!
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I've since figured this problem out for myself by using this as a guide: http://forum.unity3d.com/threads/34614-Line-Renderer-Newbie I removed the last 3 points+positions and also added a few conditions to prevent the line from rendering once the joint breaks.
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