I'm trying to make a resolution/aspect ratio independent GUI and I want to have a image that is behind a GameObject that is in the scene. Here is what I have tried.
var quickSelectBackPlacementX = (Screen.width * 0.9);
var quickSelectBackPlacementY = .01;
var quickSelectBackPlacementZ = (Screen.height * 0.9);
var quickSelectBackPlacement = Vector3(quickSelectBackPlacementX,quickSelectBackPlacementY,quickSelectBackPlacementZ);
Does anyone have any ideas about how this effect might be achieved? All ideas are welcome.
Hi, I do not understand your exact implementation but if your game object is always facing the camera then you could try using a billboard behind your gameobject. I have never implemented that in Unity but it is basically a plane that always faces the camera in 3D.
All the best.