Our application has Audio Clips loaded from Resources. We are playing them in synch with corresponding Animations. Whenever the user takes mouse focus away from the Unity Window (either in Standalone Run mode, or in Editor) -- the Animation Stops updating (pauses) but the AudioClip continues playing at full speed. So when you restore mouse focus to the Unity application, they are now out-of-synch.
Is there a SIMPLE way to make my Audio Sources Pause along with the rest of the application? I'd like to find a way to make this be my default setting for Loaded Audio Clips and Audio Sources, without special "OnPause()", etc, handling code.
NOTE: We have one Audio Clip that is dropped into the scene (i.e. NOT a Loaded Resource), and it behaves correctly (i.e. it pauses along with rest of application). So the question here is "how do we make Loaded Audio Clips behave the same as AudioClips dropped into the scene directly?" (i.e. Pause when the rest of the application pauses).
Thanks for your help!