Gizmos Folder In Build

I’m using the script defined here (http://forum.unity3d.com/threads/27902-Text-Gizmo) to have debug text visible in the editor window, it works great but the only problem is that im worried about having a folder full of pngs in the asset root folder when i build the game. Gizmos being objects that are only drawn in the editor window, will these file be ignored when building or will they be uselessly built into my final product.

I’m 99% sure they are not built with release builds… That’s likely one of the primary reasons they have a predefined “Gizmos” folder location.