I'm looking at integrating voice chat into my Unity game, and have made a custom C# library to handle this for me. It uses DirectX to read voice data from the mic and then transfers it over UDP.
However, every time I try to use any DirectX functions in my custom DLL, (and then compile it and update the DLL in my Assets/ folder) Unity gives me the following error:
Internal compiler error. See the console log for more information. output was: Unhandled Exception: System.TypeLoadException: Could not load type 'VoiceComm.VoiceCommHandler' from assembly 'VoiceComm, Version=126.96.36.199, Culture=neutral, PublicKeyToken=null'.
If I don't link in Microsoft.DirectX.dll my custom DLL imports fine and I can call functions on it no problem.
Did you ever solve this? I am trying the same thing but with DirectInput and getting the same problem.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
To help users post good questions and use the site effectively we have posted a user guide. Please check it out.
Answers and Comments
2 People are following this question.
Why can't I build Web Player in Unity while I have no problems with building standalone versions?
Can't load type from DLL.
Import DirectSound DLL
[c#] DirectSound in Unity
reduce size of included dlls?