I have a plane with a “transparent/cutout” metarial on it.
My question is, how can I transform the collider so the transparent areas are avoided?
(1 picture is 1000 words)
I have a plane with a “transparent/cutout” metarial on it.
My question is, how can I transform the collider so the transparent areas are avoided?
(1 picture is 1000 words)
If your world is 2D, then what you can do is use Polygon Collider. In polygon collider you have an option to Edit. (Name: “Edit Collider”) then you can edit the vertexes as per your requirements.