Hi guys , i have bool (isFire,isWater…) and i cannot call the inside the ConfirmButton function boolean variables in the ArenaBackground class. Boolean variables seems false all the time.
Could you help me ?
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
namespace S3{
public class CharacterSelection : MonoBehaviour {
private GameObject[] characterList;
private int index;
//Character
public bool isFire;
public bool isWater;
public bool isEarth;
public bool isWood;
private void Start(){
index = PlayerPrefs.GetInt ("CharacterSelected");
characterList = new GameObject[transform.childCount];
foreach (Transform t in transform) {
//fill the array our models
for (int i = 0; i < transform.childCount; i++) {
characterList *= transform.GetChild (i).gameObject;*
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}*
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//we toggle of their renderer*
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foreach (GameObject go in characterList) {*
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go.SetActive (false);*
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}*
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//toggle on the selected character*
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if (characterList [index])*
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characterList [index].SetActive (true);*
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}*
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} //Start function end*
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public void ToggleBack(){*
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SceneManager.LoadScene ("GTGD S3");*
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}*
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public void ToggleLeft(){*
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characterList [index].SetActive (false);*
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index--;*
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if (index < 0) {*
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index = characterList.Length - 1;*
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}*
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characterList [index].SetActive (true);*
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} // Toggle Left End*
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public void ToggleRight(){*
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characterList [index].SetActive (false);*
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index++;*
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if (index == characterList.Length) {*
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index =0;*
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}*
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characterList [index].SetActive (true);*
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}*
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public void ConfirmButton(){*
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PlayerPrefs.SetInt ("CharacterSelected", index);*
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SceneManager.LoadScene ("LevelTry");*
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if (index == 0) {*
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isFire = true;*
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Debug.LogFormat ("Fire");*
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} else if (index == 1) {*
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isWater = true;*
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Debug.LogFormat ("Water");*
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} else if (index == 2) {*
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isEarth = true;*
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Debug.LogFormat ("Earth");*
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} else if (index == 3) {*
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isWood = true;*
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Debug.LogFormat ("Wood");*
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}*
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}*
}
}
And , my secondary script
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
namespace S3{
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public class ArenaBackground : MonoBehaviour {*
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public CharacterSelection arenaBG;*
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// Use this for initialization*
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void Start () {*
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arenaBG = gameObject.AddComponent<CharacterSelection>();*
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if (arenaBG.isFire) {*
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Debug.LogFormat ("Yes !");*
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}*
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else{*
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Debug.LogFormat("No !");*
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}*
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}*
}
}