Mar 10 '10 at 08:36 AM
Mar 10 '10 at 03:10 PM
Please don't ask questions in all caps and consider your tags. "how" and "to" aren't likely to be very useful ones.
You'll have to be more specific with your question and please, as Ricardo points out, hold off on the caps-lock in both title and content.
I assume you're referring to boolean operations. Unity doesn't have any functions for this, but you can write your own if you have the knowledge. I don't think it's an easy task though.
Mar 10 '10 at 03:11 PM
also other people posted useful information about a similar question here: http://answers.unity3d.com/questions/2091/carving-a-mesh
lathomas64 showed how it's done: 10 sec. search and you will find that one.
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asked: Mar 10 '10 at 08:36 AM
Seen: 3433 times
Last Updated: Mar 10 '10 at 03:10 PM
creating a mesh procedurally
Modifying Sub-Meshes at Runtime & MeshRenderer
"Carving" a Mesh
How to assign procedural mesh to a collider
How to create a procedural mesh with multiple materials?
Determine whether or not model is "inside out"
Trouble recalculating 3D mesh's triangles after deleting verts
Memory problems with procedurally generated meshes
Collision on generated mesh
procedural geometry on top of another mesh