Loading a texture from a local image file?

I’m trying to use the method outlined here to load an image file as a texture. However, while that example deals with a website, I’m trying to use a local path instead.

My path may be something like this: “H:\images
ewimage.png

However, if I try to use the aforementioned method for this type of path, it doesn’t work. The function just waits indefinitely for the file to ‘download’.

What should I be doing instead? www.LoadImageIntoTexture() is the only method I could find for creating a texture from an external image file, but it seems useless if you’re not loading it from an actual URL.


Edit: Okay, in one of the related questions, I found this method which seems more suitable for what I’m trying to accomplish.

tex = Resources.Load(filepath) as Texture2D;
Debug.Log("Loaded texture: " + tex);

However, running this method doesn’t actually seem to load the texture at all. The output just looks like

Loaded texture: 

I also tried adding “file://” to the start of the filepath string, but that didn’t seem to help.

The Resources.Load method only works with assets located in the Resources folder hierarchy inside your project’s Assets folder.

This is probably what you are looking for:

Loading texture file from png/jpg file on disk

Texture2D.LoadImage