using UnityEngine;
using System.Collections;
public class Patrol : MonoBehaviour {
public Transform patrolPoints;
public float moveSpeed;
private int currentPoint;
// Use this for initialization
void Start () {
transform.position = patrolPoints[0].position;
currentPoint = 0;
}
// Update is called once per frame
void Update () {
if (transform.position == patrolPoints[currentPoint].position)
{
currentPoint ++;
}
transform.position = Vector3.MoveTowards (transform.position, patrolPoints [currentPoint].position, moveSpeed * Time.deltaTime);
}
}