I’m making a FPS and I have two scripts. “p_stats” is the statistics for the player (ammo, health, abilities, etc.) and “p_weaponmech” is the script that will change the gun based on class and make the gun fire. For some reason, though I have public variables, it completes the math equation from the p_stats script but fails to see the value in the p_weaponmech script.
p_stats
public class p_stats : Monobehaviour
{
public int a_main;
public int a_perclip;
public int a_clips;
void Start ()
{
a_main = a_clips * a_perclip;
Debug.Log(a_main.ToString());
}
}
p_weaponmech
public class p_weaponmech : Monobehaviour
{
private GameObject p_obj;
private p_stats stats;
private int p_ammo;
void Start
{
p_obj = GameObject.Find("Player1");
p_stats = p_obj.GetComponent<p_stats>();
p_ammo = p_stats.a_main;
}
}
I’ve done several “Debug.Log” statements to see if the object was found, if the script was found, etc. and that apparently was not the problem. Any ideas?