Basically i’m storing a bunch of GameObjects that I want to spawn when the player goes to a new scene, but I can’t instantiate them from an array.
I’ve tried this:
//declared at the beginning
public static GameObject[] companions = new GameObject[100];
//called in the Start() function
if (companionStatus *== 1) {*
_ GameObject npc = GameObject ;_
* npc = Instantiate (npc, pos, Quaternion.identity) as GameObject;*
}
but it doesn’t recognise the GameObjects in the array quite the same as a plain GameObject variable. Is it possible to store GameObjects into an array and then set individual GameObjects from them?
any help would be appreciated!