Instantiate many object

Hello guys ,
For my project i would like to instantiate many quad and put a picture on it . Since im working on AR app i would like to spawn the quad on a circular path and the player will be surrounded by a sphere with multiple picture.
Since im really new to unity i found this commande

		public GameObject prefab;

		void Start()
		{
			for (int i = 0; i < 10; i++)
			Instantiate(prefab, new Vector3(i * 10f, 0, 1*i), Quaternion.Euler(0,30*i,0f));
		}
	}

So i want to instanstiate a quad then move it and rotate it for follow a circular path but i want to do it one by one
Sorry for my bad english i hope i was clear enough !

No problem for your english, I understood it. I was making a script, then I realized you did

void Start()

Change that to

void Update()

So it would be :

             public GameObject prefab;
     
             void Update()
             {
                 for (int i = 0; i < 10; i++)
                 Instantiate(prefab, new Vector3(i * 10f, 0, 1*i), Quaternion.Euler(0,30*i,0f));
             }
         }

The reason for this is “void Start” only runs at start
void Update runs every frame.

If you say “For i=10; i<10; i++”

Void update is "Every frame 10 is greater than “i” do that command.