Particles emited from bellow the cone base shell

Hello everyone,

I’m trying to make a bullet “impact” fx.

I’m doing well, but my particles looks like they’re all emited from bellow the emitor shape :
screenshot :

But I want them to born from the very bottom of the cone ^^’
Does someone know how to do this?

actual param
-emit from-> Base Shell
-streched billboard + speed scale = 2

Thanks :slight_smile:

If you don’t want stretched billboard to be born behind the emitter, you can either change the Y pivot or use negative speed/length-scale value, the latter change may require you to mirror your texture horizontally in graphic editor.

I’m still working on this. But I have to change “manualy” the position of the particle system, it result in a inacurate way to place it in my scene :\

Do you guys know any solution? :x