I’m getting the following error every time I run my Windows 10 64bit build:
Releasing render texture that is set to be rendertexture.active
I looked it up and found people are getting it when they mess with resolution and other settings on the render texture or camera with render texture.
However I still get this error when I deleted everything from the scene and build fresh! Even happens with a brand new empty scene. How is that even possible? Does anyone know what might be causing this to happen?
I had same issue with Unity 5.6.1f1 using Oculus Rift DK2.
I followed your advice on deleting Library (did not help) and ProjectSettings (which fixed the issue).
However I was curious what exactly caused an issue in ProjectSettings and I was successful
Ladies and Gentleman, use Multi-pass rendering. With Single pass you will get this error.