Build error RenderTexture

I’m getting the following error every time I run my Windows 10 64bit build:

Releasing render texture that is set to be rendertexture.active

I looked it up and found people are getting it when they mess with resolution and other settings on the render texture or camera with render texture.
However I still get this error when I deleted everything from the scene and build fresh! Even happens with a brand new empty scene. How is that even possible? Does anyone know what might be causing this to happen?

I’m running Unity 5.4.3f1

Deleting the Library and ProjectSettings folders fixed this issue.
No idea what setting was causing it, but it only happened in VR mode as well.

I had same issue with Unity 5.6.1f1 using Oculus Rift DK2.
I followed your advice on deleting Library (did not help) and ProjectSettings (which fixed the issue).
However I was curious what exactly caused an issue in ProjectSettings and I was successful :slight_smile:

Ladies and Gentleman, use Multi-pass rendering. With Single pass you will get this error.

95549-vystrizek.jpg