Hi there, this question has been asked numerous times as I found by Googling the solution. However the solution everyone gave was to place the Quaternion within an if statement declaring
if(NextDir != Vector3.zero){}
The problem being that my Quaternion rotation is already inside that if statement and it still gives me the “error”
Here is my code I’m not sure exactly where the issue lies:
CharacterController controller = GetComponent<CharacterController>();
NextDir = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
Quaternion wantedRotation = Quaternion.LookRotation(NextDir);
if (NextDir != Vector3.zero)
{
this.transform.rotation = Quaternion.RotateTowards(this.transform.rotation, wantedRotation, rotateSpeed * Time.deltaTime);
}
NextDir *= speed;
controller.Move(NextDir * Time.deltaTime);