I have a video texture that I have applied to a plane, and the video has an alpha background. How do I get it so that the alpha (transparant) is also applied to the plane? Right now, the alpha is black.
asked Jun 08 '11 at 12:42 PM
Unfortunately, Theora, which is the video codec used by Unity, only supports RGB, no Alpha. The only known workaround is to use two MovieTextures, one with the RGB data, and one with the alpha, and use a custom shader to combine the two.
answered Jun 09 '11 at 07:20 AM
jonas echterhoff ♦♦
You can use a 'green screen' shader. There's on in the Asset Store already or you can wait for mine which should be posted soon.
answered Feb 26 at 10:25 AM