Hello, I'm a student from a design university in Germany and currently I'm learning to work properly with unity and got stuck on advanced lightning effects.
I just watched this http://www.youtube.com/watch?v=ZnxKld4ssUk&feature=related Video which really inspired and amazed me. I tried to get a similar effect too but i couldn't handle it by myself.
Especially my current project looks this way, you can check out my web player build over here: http://dl.dropbox.com/u/17409359/Lights/WebPlayer.html
I would be very pleased if you could help me out to get a proper volumetric light effect or at least give me some hints (:
Wish you a lovely day!
asked Jun 08 '11 at 10:42 AM
I found a mention of this on the forums. The project the guy lists there has an example of a light shaft and there's a basic run-down of how it was recommended to construct it.
Essentially, they're modeling it with a static light source and some translucent gameobjects with special shaders. If that's good enough for your purpose, just go with that.
EDIT: found this, too, but it requires Pro.